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Extra DetailsSome aspects of the game are not directly mentioned anywhere in the guide, and as such, reside here.
The Damage MatricesTwo tables exist, showing how effective each offensive source of damage is versus each defense. Full Damage MatrixThe Full Damage Matrix contains a full list of all constructs of combat, including weapons, armor, creatures, and combat related structures. PvP Damage MatrixPvP Damage Matrix relates only to equipment (items usable by players) Specialization and ClassesThe Classes/Specialization Skills and their prerequisites are explained on the Specialization Skills page. Upgrade CostsA table and explanation of the costs for upgrading equipment can be found at Cost of Upgrading Gear. Effective LevelEffective Level the determines maximum pet levels and the difficulty class of generated monsters. Equipment ImagesLocated on the discussion page for each entry for equipment is a collection of images of the item with each variant of metal and gem infusion (Daggers for example) TimersThe Battle Timer is a 5 minute timer that refreshes itself every time one combatant hits another. The timer resets/clears when neither combatant has hit each other for 5 minutes or when one player is killed. Being unaggressive does not stop you getting hit when a battle timer is in effect. The Protection Timer is the 22 Hour Rule. This timer is added when one player attacks another but the attacked player does not fight back. The Protection Timer is overwritten by the Battle Timer when both players attack each other. The Revenge timer is a 22 hour timer that activates after you are killed by another player, this timer allows you to constantly attack the player who killed you even if they are unaggressive. The Insight Timer (for Mercenary Training) piggy-backs off of the battle timer. If the Battle Timer ends, the Insight Timer ends. Burn TimesThe list of burn and repair times can be found here: Burn Time Base Movement SpeedThe base speed of every player is 130. To figure your speed reduce by item encumbrance and add any bonus from rings, Boots or specialization. |
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