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Golem Fusing

It is possible to "fuse" Archer Golems and Axeman Golems into more powerful ones. Each Golem begins as a +1 creature, but can be combined with up to five other Golems of its type to become a +5 maximum. Each Golem, during a fusing, is not destroyed, but still counts against your total Golem count. For example, a +4 Golem would count as 4 from your total, a +5 would be 5, etc.

Stats for Fused Golems:

Archer & Axeman Stats

  • +1 Golems: +0 Attack, 100 HP, Heals Every 10.5 Seconds, No Battle Tactics
  • +2 Golems: +1 Attack, 180 HP, Heals Every 10 Seconds, 20% Chance of Battle Tactics
  • +3 Golems: +2 Attack, 260 HP, Heals Every 9.5 Seconds, 40% Chance of Battle Tactics
  • +4 Golems: +3 Attack, 340 HP, Heals Every 9 Seconds, 60% Chance of Battle Tactics
  • +5 Golems: +4 Attack, 420 HP, Heals Every 8.5 Seconds, 80% Chance of Battle Tactics
  • +6 Golems: +5 Attack, 500 HP, Heals Every 8 Seconds , 100% Chance of Battle Tactics


Battle Tactics

As a Golem's level increases it has a higher chance of prioritizing against other golems with lower HP.