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Kingdom Perks

This is a list of Kingdom Perks that can be purchased at the Kingdom Archive when the Kingdom has achieved sufficient Levels.

See notes at bottom for clarifications, including a definition of "Connected Kingdom Land."

Contents

Perk Costs

Original Purchase

  • 20,000 Kingdom Bricks
  • 1,000 Kingdom Oil

Cost to Change One Perk

  • 30,000 Kingdom Bricks
  • 1,500 Kingdom Oil

Level 2 Perk: Improve Land

  • Druidic Growth - +3 Healing for Members when on Kingdom Land (also applies in dungeons)
  • Small Patrols - Monsters spawn rates increased to 18 hours on Connected Kingdom Land, but any monster killed on Connected Kingdom Land earns the Kingdom three times as much Brick
  • Territorial Rights - +1 Attack and Defense for Members on War Tower Land and the ability to earn Kingdom Bricks on War Tower land at 20% the rate (including dungeons)
  • Private Hunting - +5% Gold for Members when on Connected Kingdom Land

Level 3 Perk: Fortify Towers

  • Tower Watchmen - Kingdom Towers give +2 Attack to any Kingdom Members within 600m radius
  • Reinforced Supports - Kingdom Towers reduces any attack on a Kingdom Tower by 10 damage
  • Monumental Construction - Kingdom Towers earn 10% more bricks for every Tower level when hunted
  • Frontline Engineering - War Towers receive +3 to Attack

Level 4 Perk: Upgrade Obelisks

  • Built to the Sky - Obelisks have an increase in functional radius (1000m)
  • Established Battlements - Obelisks fire Arrows similar to a Kingdom Tower
  • Gold Adornment - +X% Gold for Members when using an Obelisk where X is half the Obelisk‚Äôs level (i.e. 0.5% for Level 1 or 2.5% for Level 5)
  • Ozymandian Architecture - Attack damage dealt to Kingdom Buildings within 600m of an Obelisk is reduced by 5 per Obelisk level (Including the Obelisk)

Level 5 Perk: Drill Golems

  • Relentless Siege - Siege Golems will do an additional 30% across all levels from +1 to +6
  • Elite Army - +5 Attack to Axe Golems and Archer Golems
  • Home Advantage - 3% more Kingdom Bricks for each Oil Golem following you
  • Dedicated Workforce - Normal Golems collect resources 25% quicker

Level 6 Perk: Train Members

  • Shock Team - +1 Attack / +0 Defense gained for every online Kingdom member in the same circle (Including yourself). Maximum of +3 Attack / +0 Defense
  • The Vanguard - When Members visit the Archive, they can receive a 24 Hour Buff of +1 Attack Bonus and +30 Speed Bonus
  • The Sentinels - When Members visit the Archive, they can receive a 24 Hour Buff of +2 Defense Bonus and the ability to delay the next Golem Heal on Hit
  • Trade Cartel - When Members visit the Archive, they can receive a 24 Hour Buff that boosts Item and Ring drop rates by an additional 25%.
    • If a creature has a guaranteed drop (Spider, Yeti, etc), the drop amount is increased by 25%.
    • If a creature only has a chance of a drop (Stag, Larva, etc), the chance of getting a drop will increase by 25%.

Level 7 Perk: Tame Legendaries Perks

  • Magical Marauders - Each Kingdom Member that gets a Ring from a Legendary Monster gains an Extra Grand Ring
  • Freemason Fighters - Each Kingdom Member that gets a Ring from a Legendary Monster also gains your Kingdom 1,000 Kingdom Bricks
  • Crystallized Crusaders - Each Kingdom Member that gets a Ring from a Legendary Monster also gains your Kingdom 1,500 Crystal
  • Treasure Horde Hunters - Each Kingdom Member that gets a Ring from a Legendary Monster also gains your Kingdom 15,000 Gold

Level 8 Perk: Improve Dungeons Perks

  • Dangerous Terrain - Gain +2 Attack when on the map within 600m of any Dungeon Anywhere
  • Distant Glory - Your Kingdom gains 10% Kingdom Bricks when you're the Torchbearer in any Dungeon that would not otherwise gain you Kingdom Bricks
  • Endless Beasts - Reduces the Timer on any Dungeon on your Kingdom land by 1 Day
  • Crystal Colonies - Killing a monster inside any Kingdom Dungeon has a 1% chance of dropping 100 Crystal

Level 9 Perk: Chart the Sky Perks

  • Settlers of the Sky - Kingdom Members gain Buffs when within 5KM of a Kingdom Floating Island:
    • Brick Mines - -3% Fuel Consumption per Island Level (1-4)
    • Siege Posts - +2% Damage increase per Island Level (1-4)
    • Rally Posts - +1% Armor increase per Island Level (1-4)
    • The different bonuses will stack, but bonuses of the same type will not
  • Sky Pirates - Kingdom Members gain +2 Attack when Boarding another Airship or entering a Sky Building
  • Cargo Raiders - Kingdom Members gain 100 Bricks for winning a Boarding (including vs. Construct Ships). Players losing a Boarding to your Members lose 200 Bricks (unless they have none)
  • Imperial Dreadnought - The Kingdom Flagship and all its Allies within 5km of the Flagship (on land or in the Sky) will gain 10% increased Movement Speed

Notes

  • "Connected Kingdom Land" - The Castle and all Kingdom Flags, Towers, and Obelisks that have been built from it. Also normal flags bordering the Kingdom land, which don't belong to the Kingdom itself. Dungeons and War Towers are NOT included. Note that if a Kingdom flag has become detached from the continuous line from the castle, it still counts as "connected" for purposes of Kingdom Perks.
  • Note that Perks do not have to be purchased in order. A kingdom can only have one from each level at a time, the Perk can be changed after it has been purchased, but it costs more to change than the initial purchase cost.

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