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Rings And Amulets

Contents

Rings

ring.png
Rings are the semi-magickal offspring of Ancalus' Trinket, crafted to enable the denizens of Parallel Kingdom to fight against an unknown cosmic enemy. Rings come in 4 sizes, the chance of you getting each size depends on your effective level (higher effective level = better chance to get a larger ring)

Amulets

amulet.png
As well as Rings, players also have a Neck Slot where they can equip an Amulet. Amulets carry the same bonuses as Grand Rings do, and have 3 bonuses built into them.

Amulets are crafted using Amulet Links, Ring Shards, and optional ring cores (3 Ring Cores will be required for this) This is done on the Workbench, similar to Ring Forging

Crafting Costs

Note: An Amulet dumps for 15 Amulet Links, 750 Ring Shards, and if the Amulet was created with Ring Cores, 2 Ring Cores of that type are also returned.

Ring Levels

  • Minor Rings
    • Only have one low level bonus
    • Do not need to be Polished to be examined or used
    • Dumped for 5 Ring Shards
  • Fair Rings
    • Have two low level bonuses
    • Polished for 10 Refined Oil (5 if Platinum)
    • Dumped for 10 Ring Shards unpolished or 15 if polished
  • Major Rings
    • Have two medium level bonuses
    • Polished for 25 Refined Oil (12 if Platinum)
    • Dumped for 15 Ring Shards unpolished or 25 if polished
  • Grand Rings
    • Have two high level bonuses
    • Polished for 50 Refined Oil (25 if Platinum)
    • Dumped for 20 Ring Shards unpolished or 35 if polished

Additional Information

  • There is a Check Ring Bonuses action to view a Ring's bonuses
  • Rings cannot be Dropped or Sold unless they are Polished
  • A single Ring cannot have two of the same Bonus
  • Ring bonuses of the same type DO NOT stack with each other
  • Rings are named based on their bonuses and Ring Level
  • There are tens of thousands of possible combination
  • All monsters except for summoned monsters have a chance to drop a ring
  • Large monsters and rare monsters have a slightly higher chance to drop a ring

Ring Bonus List

Each ring bonus has two names that can be added to the ring. The list can be found under Ring Names

Lightning Chance: Increases Lightning Trigger Chance

  • Low Level: Additional +10% to Lightning Chance
  • Medium Level: Additional +20% to Lightning Chance
  • High Level: Additional +30% to Lightning Chance

Lightning Damage: Increase the amount of damage Lightning does

  • Low Level: Additional +10% Damage
  • Medium Level: Additional +20% Damage
  • High Level: Additional +30% Damage

Levitation Chance: Increases chance of Levitation triggering

  • Low Level: Additional +10% to Levitation Chance
  • Medium Level: Additional +20% to Levitation Chance
  • High Level: Additional +30% to Levitation Chance

Levitation Duration: Increases duration of Levitation buff

  • Low Level: Additional 1 second to your Levitation duration
  • Medium Level: Additional 2 seconds to your Levitation duration
  • High Level: Additional 3 seconds to your Levitation duration

Wind Distance:Increases knockback distance for Wind

  • Low Level: Additional +10% to Knockback Distance
  • Medium Level: Additional +20% to Knockback Distance
  • High Level: Additional +30% to Knockback Distance

Wind Chance: Increases chance of Wind triggering

  • Low Level: Additional +10% to Wind Chance
  • Medium Level: Additional +20 % to Wind Chance
  • High Level: Additional +30% to Wind Chance

Aether Chance: Increase chance of triggering Aether

  • Low Level: Additional +10% to Aether chance
  • Medium Level: Additional +20% to Aether chance
  • High Level: Additional +30% to Aether chance

Cleave Chance: Increases chance of Cleave activating

  • Low Level: Additional +1% to Cleave chance
  • Medium Level: Additional +3% to Cleave chance
  • High Level: Additional +5% to Cleave chance

Cleave Damage: Increases amount of damge Cleave does

  • Low Level: Additional +5% Bonus Cleave damage
  • Medium Level: Additional +10% Bonus Cleave damage
  • High Level: Additional +15% Bonus Cleave damage

Tactics Drain: Decreases speed of Tactics bonus drain

  • Low Level: Drains Tactics bonus 2 seconds slower
  • Medium Level: Drains Tactics bonus 4 seconds slower
  • High Level: Drains Tactics bonus 6 seconds slower

Tactics Gain: Increases speed at which Tactics bonus is gained

  • Low Level: Gains Tactics bonus 2 seconds faster
  • Medium Level: Gains Tactics bonus 4 seconds faster
  • High Level: Gains Tactics bonus 6 seconds faster

Scavenge Chance: Increases chance of Scavenge activating

  • Low Level: Additional +1% Scavenge chance
  • Medium Level: Additional +2% Scavenge chance
  • High Level: Additional +3% Scavenge chance

Hunter's Eye Chance: Increases chance to activate Hunter's Eye

  • Low Level: Additional +1% Hunter's Eye chance
  • Medium Level: Additional +2% Hunter's Eye chance
  • High Level: Additional +3% Hunter's Eye chance

Hunter's Eye Damage:Increases damage done with Hunter's Eye

  • Low Level: Additional +15% Hunter's Eye damage
  • Medium Level: Additional +30% Hunter's Eye damage
  • High Level: Additional +50% Hunter's Eye damage

Oiyoi Strike Chance: Increases chance of Oiyoi Strike triggering

  • Low Level: Additional +1% Oiyoi Strike chance
  • Medium Level: Additional +2% Oiyoi Strike chance
  • High Level: Additional +3% Oiyoi Strike chance

Rally Cry Cooldown: Decreases cooldown time for Rally Cry

  • Low Level: 1 minute shorter Rally Cry cooldown
  • Medium Level: 2 minute shorter Rally Cry cooldown
  • High Level: 3 minute shorter Rally Cry cooldown

Triumph Health: Increased amount of HP gained from Triumph

  • Low Level: Additional +1% toTriumph HP gain
  • Medium Level: Additional +3% to Triumph HP gain
  • High Level: Additional +5% to Triumph HP gain

Taunt Cooldown: Decreased cooldown time for Taunt

  • Low Level: 10 seconds shorter cooldown for Taunt
  • Medium Level: 20 seconds shorter cooldown for Taunt
  • High Level: 30 seconds shorter cooldown for Taunt

Fatality Damge: Increased amount of damage from Fatality

  • Low Level: Additional +3% Fatality damage
  • Medium Level: Additional +6% Fatality damage
  • High Level: Additional +9% Fatality damage

Cleanse Cooldown: Decreased cooldown time for Cleanse

  • Low Level: 10 seconds shorter cooldown for Cleanse
  • Medium Level: 20 seconds shorter cooldown for Cleanse
  • High Level: 30 seconds shorter cooldown for Cleanse

Grand Ring Drop Bonus: Increased chance to receive Grand Rings

  • Low Level: Additional +3% Grand Ring chance
  • Medium Level: Additional +6% Grand Ring chance
  • High Level: Additional +10% Grand Ring chance

Dodge Bonus: Increases Dodge Chance (ONLY if you can already Dodge)

  • Low Level: Additional +1% to Dodge Chance
  • Medium Level: Additional +3% to Dodge Chance
  • High Level: Additional +5% to Dodge Chance

Health Bonus: Increases Max HP

  • Low Level: Additional +5 to Max HP
  • Medium Level: Additional +10 to Max HP
  • High Level: Additional +15 to Max HP

Land Speed Bonus: Increases Land Speed

  • Low Level: +10 Land Speed
  • Medium Level: +15 Land Speed
  • High Level: +20 Land Speed

Water Speed Bonus: Increases Water Speed

  • Low Level: +10 Water Speed
  • Medium Level: +15 Water Speed
  • High Level: +20 Water Speed

Range Bonus: Increases Ranged Weapon Range

  • Low Level: +10 Ranged Weapon Range
  • Medium Level: +15 Ranged Weapon Range
  • High Level: +25 Ranged Weapon Range

Ice Bonus: Ice has a stronger slowing effect

  • Low Level: -10 Speed to Iced Enemies
  • Medium Level: -15 Speed to Iced Enemies
  • High Level: -20 Speed to Iced Enemies

Ice Resistance Bonus: Ice has a weaker slowing effect

  • Low Level: +10 Speed when Iced
  • Medium Level: +15 Speed when Iced
  • High Level: +20 Speed when Iced

Banish Bonus: Banish has a higher chance

  • Low Level: +1% to Banish Chance
  • Medium Level: +2.5% to Banish Chance
  • High Level: +5% to Banish Chance

Banish Resistance Bonus: Banish has a lower chance

  • Low Level: -1% to be Banished
  • Medium Level: -2.5% to be Banished
  • High Level: -5% to be Banished

Poison Bonus: Poison deals more damage

  • Low Level: +0.5 to Poison Damage
  • Medium Level: +1 to Poison Damage
  • High Level: +2 to Poison Damage

Poison Resistance Bonus: Poison deals less damage

  • Low Level: -0.5 Poison Damage
  • Medium Level: -1 Poison Damage
  • High Level: -2 Poison Damage

Shade Bonus: Shade lasts longer

  • Low Level: +1 Seconds to Shade Duration
  • Medium Level: +2 Seconds to Shade Duration
  • High Level: +5 Seconds to Shade Duration

Shade Resistance Bonus: Shade doesn’t last as long

  • Low Level:1 Seconds to Shade Duration
  • Medium Level: -2 Seconds to Shade Duration
  • High Level: -5 Seconds to Shade Duration

Honed Bonus: Increased Chance to Hone

  • Low Level: +10% Chance to Hone
  • Medium Level: +15% Chance to Hone
  • High Level: +20% Chance to Hone

Honed Resistance Bonus: Decreased Chance to be Honed

  • Low Level: -10% Chance to Hone
  • Medium Level: -15% Chance to Hone
  • High Level: -20% Chance to Hone

Dead Attack Bonus: Summoned Undead Attacks are stronger

  • Low Level: +1 to Summoned Undead Attack
  • Medium Level: +2 to Summoned Undead Attack
  • High Level: +3 to Summoned Undead Attack

Dead Defense Bonus: Summoned Undead Defense are stronger

  • Low Level: +1 to Summoned Undead Defense
  • Medium Level: +2 to Summoned Undead Defense
  • High Level: +3 to Summoned Undead Defense

Fire Bonus: Fire does more damage

  • Low Level: +0.5 to Fire Damage
  • Medium Level: +1 to Fire Damage
  • High Level: +2 to Fire Damage

Fire Resistance Bonus: Fire does less damage

  • Low Level: -0.5 to Fire Damage
  • Medium Level: -1 to Fire Damage
  • High Level: -2 to Fire Damage

Tree Chop Bonus: Faster Tree Chops

  • Low Level: -3 Seconds to Chop Trees
  • Medium Level: -5 Seconds to Chop Trees
  • High Level: -10 Seconds to Chop Trees

Mine Bonus: Faster Mining

  • Low Level: -3 Seconds to Mining
  • Medium Level: -5 Seconds to Mining
  • High Level: -10 Seconds to Mining

Building Bonus: Faster Building

  • Low Level: -10% to Building Timer
  • Medium Level: -20% to Building Timer
  • High Level: -50% to Building Timer

Crafting Bonus: Faster Crafting

  • Low Level: -10% to Crafting Timer
  • Medium Level: -20% to Crafting Timer
  • High Level: -50% to Crafting Timer

Spider Web Resistance Bonus: Freed from Webs Quicker

  • Low Level: -3 Seconds while Webbed
  • Medium Level: -5 Seconds while Webbed
  • High Level: -10 Seconds while Webbed

Net Resistance Bonus: Freed from Nets Quicker

  • Low Level: -3 Seconds while Netted
  • Medium Level: -5 Seconds while Netted
  • High Level: -10 Seconds while Netted

Time Orb Resistance Bonus: Freed from Time Orbs Faster

  • Low Level: -3 Seconds while Time Orbed
  • Medium Level: -5 Seconds while Time Orbed
  • High Level: -7 Seconds while Time Orbed

Prone Resistance Bonus: Freed from Prone (Orc Shaman Attack, Boar Charge etc.)

  • Low Level: -3 Seconds while Prone
  • Medium Level: -5 Seconds while Prone Faster
  • High Level: -7 Seconds while Prone

Dog Trainer Bonus: Hunting Dogs are more powerful

  • Low Level: +1 to Hunting Dog Attack and Defense
  • Medium Level: +2 to Hunting Dog Attack and Defense
  • High Level: +3 to Hunting Dog Attack and Defense

Wolf Tamer Bonus: Pet Wolves are more powerful

  • Low Level: +1 to Wolf Attack and Defense
  • Medium Level: +2 to Wolf Attack and Defense
  • High Level: +3 to Wolf Attack and Defense

Boar Tamer Bonus: Pet Boars are more powerful

  • Low Level: +1 to Boar Attack and Defense
  • Medium Level: +2 to Boar Attack and Defense
  • High Level: +3 to Boar Attack and Defense

Roc Tamer Bonus: Pet Rocs are more powerful

  • Low Level: +1 to Roc Attack and Defense
  • Medium Level: +2 to Roc Attack and Defense
  • High Level: +3 to Roc Attack and Defense

Dragon Tamer Bonus: Pet Dragons are more powerful

  • Low Level: +1 to Dragon Attack and Defense
  • Medium Level: +2 to Dragon Attack and Defense
  • High Level: +3 to Dragon Attack and Defense

"Specific Monster" Attack Bonuses: More Damage Against "Specific Monsters"

  • Low Level: +1 Attack Against "Specific Monsters"
  • Medium Level: +2 Attack Against "Specific Monsters"
  • High Level: +3 Attack Against "Specific Monsters"

"Specific Monster" Defense Bonuses: More Defense Against "Specific Monsters"

  • Low Level: +1 Defense Against "Specific Monsters"
  • Medium Level: +2 Defense Against "Specific Monsters"
  • High Level: +3 Defense Against "Specific Monsters"

Summoned Troll Attack Increase: Summoned trolls have higher attack damage

  • Minor/Fair Bonus - +1 Attack for Summoned Trolls
  • Major Bonus - +2 Attack for Summoned Trolls
  • Grand Bonus - +3 Attack for Summoned Trolls

Summoned Troll Defense Increase: Summoned trolls have higher defense

  • Minor/Fair Bonus - +1 Defense for Summoned Trolls
  • Major Bonus - +2 Defense for Summoned Trolls
  • Grand Bonus - +3 Defense for Summoned Trolls

Philostratus Tree Attack Increase: Summoned Philostratus have higher attack damage

  • Minor/Fair Bonus - +1 Attack for Philostratus Trees
  • Major Bonus - +2 Attack for Philostratus Trees
  • Grand Bonus - +3 Attack for Philostratus Trees

Philostratus Tree Defense Increase: Summoned Philostratus have higher defense

  • Minor/Fair Bonus - +1 Defense for Philostratus Trees
  • Major Bonus - +2 Defense for Philostratus Trees
  • Grand Bonus - +3 Defense for Philostratus Trees

Troodont Doctrine Mining Bonus Increase: higher chance to mine additional resource from Troodont Doctrine 2

  • Minor/Fair Bonus - +5% Chance to Find Additional Resource when Mining with Troodont Doctrine 2
  • Major Bonus - +10% Chance to Find Additional Resource when Mining with Troodont Doctrine 2
  • Grand Bonus - +15% Chance to Find Additional Resource when Mining with Troodont Doctrine 2

Vampirism Resistance Bonus: Resistance to becoming a vampire

  • Minor/Fair Bonus - -25% Chance to Contract Vampirism
  • Major Bonus - -50% Chance to Contract Vampirism
  • Grand Bonus - -100% Chance to Contract Vampirism

Axe Bonus: Axe Damage Boost
Grand Rings ONLY

  • High Level: +1 with Axes

Sword Bonus: Sword Damage Boost
Grand Rings ONLY

  • High Level: +1 with Swords

Crossbow Bonus: Crossbow Damage Boost
Grand Rings ONLY

  • High Level: +1 with Crossbows

Shuriken Bonus: Shuriken Damage Boost
Grand Rings ONLY

  • High Level: +1 with Shurikens

Sling Bonus: Sling Damage Boost
Grand Rings ONLY

  • High Level: +1 with Slings

Longbow Bonus: Longbow Damage Boost
Grand Rings ONLY

  • High Level: +1 with Longbows

Blowdart Bonus: Blowdart Damage Boost
Grand Rings ONLY

  • High Level: +1 with Blowdarts

Spear Bonus: Spear Damage Boost
Grand Rings ONLY

  • High Level: +1 with Spears

Dagger Bonus: Dagger Damage Boost
Grand Rings ONLY

  • High Level: +1 with Daggers

Brass Knuckles Bonus: Brass Knuckles Damage Boost
Grand Rings ONLY

  • High Level: +1 with Brass Knuckles

Staff Bonus: Staff Damage Boost
Grand Rings ONLY

  • High Level: +1 with Staffs

Leather Armor Bonus: Leather Armor Defense Boost
Grand Rings ONLY

  • High Level: +1 with Leather Armor

Breastplate Bonus: Breastplate Defense Boost
Grand Rings ONLY

  • High Level: +1 with Breastplates

Dragon Scalemail Bonus: Dragon Scalemail Defense Boost
Grand Rings ONLY

  • High Level: +1 with Dragon Scalemail

Tunic Bonus: Tunic Defense Boost
Grand Rings ONLY

  • High Level: +1 with Tunics

Shield Bonus: Shield Defense Boost
Grand Rings ONLY

  • High Level: +1 with Shields

Dragon Shield Bonus: Dragon Shield Defense Boost
Grand Rings ONLY

  • High Level: +1 with Dragon Shields